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// modfied pov ray example, before was just "POV", I want to see all the other letters (: bermarte
// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit creativecommons.org/licenses/b…
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer version 3.5 sample file.
#version 3.7;
global_settings { assumed_gamma 1 }
#include "../../include/colors.inc"
#include "../../include/shapes.inc"
camera {
location <0, 15, -50>
right x*image_width/image_height
angle 104
look_at <-1, 5, 0>//<-1, 4, 0>
}
light_source { <20, 50, -100> color White }
background { color SkyBlue }
#declare A1_temp=
polygon {
8,
<0, 0>, <1, 6>, <3, 6>, <4, 0>, <3, 0>, <2, 5>,
<1, 0>, <0, 0>
}
#declare A2_temp =
polygon {
5,
<1, 2>, <3, 2>, <3, 3>,
<1, 3>, <1, 2>
}
#declare A =
union {
object { A1_temp}
object { A2_temp}
}
#declare B =
polygon {
16,
<0, 0>, <0, 6>, <4, 6>, <4, 3>, <4, 0>, <0, 0>,
<1, 4>, <1, 5>, <3, 5>, <3, 4>, <1, 4>,
<1, 1>, <1, 2>, <3, 2>, <3, 1>, <1, 1>
}
#declare C =
polygon {
13,
<0, 0>, <0, 6>, <4, 6>, <4, 4>, <3, 4>, <3, 5>,
<1, 5>, <1, 1>, <3, 1>, <3, 2>, <4, 2>,
<4, 0>, <0, 0>
}
#declare D =
polygon {
14,
<0, 0>, <0, 6>, <3, 6>, <4, 5>, <4, 1>, <3, 0>,<0, 0>,
<1, 1>, <1, 5>, <2, 5>, <3, 4>, <3, 2>,<2, 1>, <1, 1>
}
#declare E =
polygon {
13,
<0, 0>, <0, 6>, <4, 6>, <4, 5>, <1, 5>, <1, 4>,<3, 4>,
<3, 3>, <1, 3>, <1, 1>, <4, 1>, <4, 0>,<0, 0>
}
#declare F =
polygon {
11,
<0, 0>, <0, 6>, <4, 6>, <4, 5>, <1, 5>, <1, 4>,<3, 4>,
<3, 3>, <1, 3>, <1, 0>,<0, 0>
}
#declare G =
polygon {
15,
<0, 0>, <0, 6>, <4, 6>, <4, 4>, <3, 4>, <3, 5>,
<1, 5>, <1, 1>, <3, 1>, <3, 2>, <2,2>, <2,3>, <4,3> , <4,0 >, <0,0>
}
#declare H =
polygon {
13,
<0, 0>, <0, 6>, <1, 6>, <1, 4>, <3, 4>, <3, 6>,<4, 6>,
<4, 0>, <3, 0>, <3, 3>, <1, 3>, <1, 0>,<0, 0>
}
#declare I =
polygon {
5,
<1.5, 0>, <2.5, 0>, <2.5, 6>, <1.5, 6>, <1.5, 0>
}
#declare J =
polygon {
9,
<0.5,0>, <0.5,2>, <1.5,2>, <1.5, 1>, <2.5,1>, <2.5,6>, <3.5,6>, <3.5,0>, <0.5,0>
}
#declare K1_tmp =
polygon {
5,
<0,0>, <0,6>, <1,6>, <1,0>, <0, 0>
}
#declare K2_tmp =
polygon {
5,
<1,2>, <1,3>, <4,6>, <4,5>, <1, 2>
}
#declare K3_tmp =
polygon {
5,
<1,2>, <1,3>, <4,1>, <4,0>, <1, 2>
}
#declare K =
union {
object { K1_tmp }
object { K2_tmp }
object { K3_tmp }
}
#declare L =
polygon {
7,
<0, 0>, <0, 6>, <1, 6>, <1, 1>, <3, 1>, <3,0>, <0,0>
}
#declare M =
polygon {
13,
<0,0> ,<0,6 ><1,6>, <2,3>, <3,6> , <4,6 >, <4,0>, <3,0>, <3,4>, <2,2>, <1,4>, <1,0>, <0,0>
}
#declare N1_tmp =
polygon {
5,
<0,0> ,<0,6 ><1,6>, <1,0>, <0,0>
}
#declare N2_tmp =
polygon {
5,
<3,0> ,<3,6 ><4,6>, <4,0>, <3,0>
}
#declare N3_tmp =
polygon {
5,
<3,0> ,<0,6 ><1,6>, <4,0>, <3,0>
}
#declare N =
union {
object { N1_tmp }
object { N2_tmp }
object { N3_tmp }
}
#declare O =
polygon {
10,
<0, 0>, <0, 6>, <4, 6>, <4, 0>, <0, 0>,
<1, 1>, <1, 5>, <3, 5>, <3, 1>, <1, 1>
}
#declare P =
polygon {
12,
<0, 0>, <0, 6>, <4, 6>, <4, 3>, <1, 3>, <1, 0>, <0, 0>,
<1, 4>, <1, 5>, <3, 5>, <3, 4>, <1, 4>
}
#declare Q1_tmp =
polygon {
10,
<0, 1>, <0, 6>, <4, 6>, <4, 1>, <0, 1>,
<1, 2>, <1, 5>, <3, 5>, <3, 2>, <1, 2>
}
#declare Q2_tmp =
polygon {
5,
<4,0>, <1.5,2.5>, <2.5, 3.5>, <5,1>, <4,0>
}
#declare Q =
union {
object { Q1_tmp }
object { Q2_tmp }
}
#declare R1_tmp =
polygon {
5,
<3,0>, <2,4>, <3, 4>, <4,0>, <3,0>
}
#declare R =
union {
object { P }
object { R1_tmp }
}
#declare S =
polygon{
17,
<0,0>, <0,2.3>, <1,2.3>, <1,1>, <3,1>, <3,3>,
<0,3>, <0,6>, <4,6>, <4,4.7>, <3,4.7>,
<3,5>, <1,5>, <1,4>, <4,4>, <4,0>, <0,0>
}
#declare T1_tmp =
polygon {
5,
<0,5>, <0,6>, <4, 6>, <4,5>, <0,5>
}
#declare T =
union {
object { I }
object { T1_tmp }
}
#declare U =
polygon {
9,
<0,0>, <0,6>, <1,6>, <1, 1>, <3,1>, <3,6>, <4,6>, <4,0>, <0,0>
}
#declare V =
polygon {
8,
<1, 0>, <0, 6>, <1, 6>, <2, 1>, <3, 6>, <4, 6>, <3, 0>, <1, 0>
}
#declare W1_tmp =
polygon {
5,
<0.5,0>, <0,6>, <1,6>, <1.5,0>, <0.5, 0>
}
#declare W2_tmp =
polygon {
5,
<2.5,0>, <3,6>, <4,6>, <3.5,0>, <2.5, 0>
}
#declare W3_tmp =
polygon {
7,
<0.5,0>, <2,6>, <3.5,0>, <2.5,0>, <2,4>, <1.5,0>, <0.5,0>
}
#declare W =
union {
object { W1_tmp }
object { W2_tmp }
object { W3_tmp }
}
#declare X1_tmp =
polygon {
5,
<0,0.5>, <3.5,6>, <4,5.5>, <0.5, 0>, <0,0.5>
}
#declare X2_tmp =
polygon {
5,
<3.5,0>, <0,5.5>, <0.5,6>, <4, 0.5>, <3.5,0>
}
#declare X =
union {
object { X1_tmp }
object { X2_tmp }
}
#declare Y1_tmp =
polygon {
7,
<1.5,0>, <1.5,4.5>, <0,6>, <1,6>, <2.5, 4.5>, <2.5,0>, <1.5,0>
}
#declare Y2_tmp =
polygon {
5,
<1.5,4.5>, <3,6>, <4,6>, <2.5,4.5>, <1.5,4.5>
}
#declare Y =
union {
object { Y1_tmp }
object { Y2_tmp }
}
#declare Z =
polygon {
11,
<0,0>, <0,1>, <3,5>, <0, 5>, <0,6>, <4,6>, <4,5>, <1,1>, <4,1>, <4,0>, <0,0>
}
union {
object { A translate -20*x }
object { B translate -15*x }
object { C translate -10*x }
object { D translate -5*x }
object { E translate 0*x }
object { F translate 5*x }
object { G translate 10*x }
object { H translate 15*x }
object { I translate 19*x }
object { J translate 22*x }
object { K translate 27*x }
object { L translate 32*x }
object { M translate 36*x }
object { N translate 41*x }
object { O translate 46*x }
object { P translate 51*x }
object { Q translate 56*x }
object { R translate 61*x }
object { S translate 66*x }
object { T translate 71*x }
object { U translate 76*x }
object { V translate 81*x }
object { W translate 86*x }
object { X translate 91*x }
object { Y translate 95*x }
object { Z translate 99*x }
pigment { colour rgb<1,1,0.3> }
finish { ambient 0.1 diffuse 0.6 }
translate -44*x
}
plane { y, 0
pigment { color rgb<0,1,0> }
}
// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit creativecommons.org/licenses/b…
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer version 3.5 sample file.
#version 3.7;
global_settings { assumed_gamma 1 }
#include "../../include/colors.inc"
#include "../../include/shapes.inc"
camera {
location <0, 15, -50>
right x*image_width/image_height
angle 104
look_at <-1, 5, 0>//<-1, 4, 0>
}
light_source { <20, 50, -100> color White }
background { color SkyBlue }
#declare A1_temp=
polygon {
8,
<0, 0>, <1, 6>, <3, 6>, <4, 0>, <3, 0>, <2, 5>,
<1, 0>, <0, 0>
}
#declare A2_temp =
polygon {
5,
<1, 2>, <3, 2>, <3, 3>,
<1, 3>, <1, 2>
}
#declare A =
union {
object { A1_temp}
object { A2_temp}
}
#declare B =
polygon {
16,
<0, 0>, <0, 6>, <4, 6>, <4, 3>, <4, 0>, <0, 0>,
<1, 4>, <1, 5>, <3, 5>, <3, 4>, <1, 4>,
<1, 1>, <1, 2>, <3, 2>, <3, 1>, <1, 1>
}
#declare C =
polygon {
13,
<0, 0>, <0, 6>, <4, 6>, <4, 4>, <3, 4>, <3, 5>,
<1, 5>, <1, 1>, <3, 1>, <3, 2>, <4, 2>,
<4, 0>, <0, 0>
}
#declare D =
polygon {
14,
<0, 0>, <0, 6>, <3, 6>, <4, 5>, <4, 1>, <3, 0>,<0, 0>,
<1, 1>, <1, 5>, <2, 5>, <3, 4>, <3, 2>,<2, 1>, <1, 1>
}
#declare E =
polygon {
13,
<0, 0>, <0, 6>, <4, 6>, <4, 5>, <1, 5>, <1, 4>,<3, 4>,
<3, 3>, <1, 3>, <1, 1>, <4, 1>, <4, 0>,<0, 0>
}
#declare F =
polygon {
11,
<0, 0>, <0, 6>, <4, 6>, <4, 5>, <1, 5>, <1, 4>,<3, 4>,
<3, 3>, <1, 3>, <1, 0>,<0, 0>
}
#declare G =
polygon {
15,
<0, 0>, <0, 6>, <4, 6>, <4, 4>, <3, 4>, <3, 5>,
<1, 5>, <1, 1>, <3, 1>, <3, 2>, <2,2>, <2,3>, <4,3> , <4,0 >, <0,0>
}
#declare H =
polygon {
13,
<0, 0>, <0, 6>, <1, 6>, <1, 4>, <3, 4>, <3, 6>,<4, 6>,
<4, 0>, <3, 0>, <3, 3>, <1, 3>, <1, 0>,<0, 0>
}
#declare I =
polygon {
5,
<1.5, 0>, <2.5, 0>, <2.5, 6>, <1.5, 6>, <1.5, 0>
}
#declare J =
polygon {
9,
<0.5,0>, <0.5,2>, <1.5,2>, <1.5, 1>, <2.5,1>, <2.5,6>, <3.5,6>, <3.5,0>, <0.5,0>
}
#declare K1_tmp =
polygon {
5,
<0,0>, <0,6>, <1,6>, <1,0>, <0, 0>
}
#declare K2_tmp =
polygon {
5,
<1,2>, <1,3>, <4,6>, <4,5>, <1, 2>
}
#declare K3_tmp =
polygon {
5,
<1,2>, <1,3>, <4,1>, <4,0>, <1, 2>
}
#declare K =
union {
object { K1_tmp }
object { K2_tmp }
object { K3_tmp }
}
#declare L =
polygon {
7,
<0, 0>, <0, 6>, <1, 6>, <1, 1>, <3, 1>, <3,0>, <0,0>
}
#declare M =
polygon {
13,
<0,0> ,<0,6 ><1,6>, <2,3>, <3,6> , <4,6 >, <4,0>, <3,0>, <3,4>, <2,2>, <1,4>, <1,0>, <0,0>
}
#declare N1_tmp =
polygon {
5,
<0,0> ,<0,6 ><1,6>, <1,0>, <0,0>
}
#declare N2_tmp =
polygon {
5,
<3,0> ,<3,6 ><4,6>, <4,0>, <3,0>
}
#declare N3_tmp =
polygon {
5,
<3,0> ,<0,6 ><1,6>, <4,0>, <3,0>
}
#declare N =
union {
object { N1_tmp }
object { N2_tmp }
object { N3_tmp }
}
#declare O =
polygon {
10,
<0, 0>, <0, 6>, <4, 6>, <4, 0>, <0, 0>,
<1, 1>, <1, 5>, <3, 5>, <3, 1>, <1, 1>
}
#declare P =
polygon {
12,
<0, 0>, <0, 6>, <4, 6>, <4, 3>, <1, 3>, <1, 0>, <0, 0>,
<1, 4>, <1, 5>, <3, 5>, <3, 4>, <1, 4>
}
#declare Q1_tmp =
polygon {
10,
<0, 1>, <0, 6>, <4, 6>, <4, 1>, <0, 1>,
<1, 2>, <1, 5>, <3, 5>, <3, 2>, <1, 2>
}
#declare Q2_tmp =
polygon {
5,
<4,0>, <1.5,2.5>, <2.5, 3.5>, <5,1>, <4,0>
}
#declare Q =
union {
object { Q1_tmp }
object { Q2_tmp }
}
#declare R1_tmp =
polygon {
5,
<3,0>, <2,4>, <3, 4>, <4,0>, <3,0>
}
#declare R =
union {
object { P }
object { R1_tmp }
}
#declare S =
polygon{
17,
<0,0>, <0,2.3>, <1,2.3>, <1,1>, <3,1>, <3,3>,
<0,3>, <0,6>, <4,6>, <4,4.7>, <3,4.7>,
<3,5>, <1,5>, <1,4>, <4,4>, <4,0>, <0,0>
}
#declare T1_tmp =
polygon {
5,
<0,5>, <0,6>, <4, 6>, <4,5>, <0,5>
}
#declare T =
union {
object { I }
object { T1_tmp }
}
#declare U =
polygon {
9,
<0,0>, <0,6>, <1,6>, <1, 1>, <3,1>, <3,6>, <4,6>, <4,0>, <0,0>
}
#declare V =
polygon {
8,
<1, 0>, <0, 6>, <1, 6>, <2, 1>, <3, 6>, <4, 6>, <3, 0>, <1, 0>
}
#declare W1_tmp =
polygon {
5,
<0.5,0>, <0,6>, <1,6>, <1.5,0>, <0.5, 0>
}
#declare W2_tmp =
polygon {
5,
<2.5,0>, <3,6>, <4,6>, <3.5,0>, <2.5, 0>
}
#declare W3_tmp =
polygon {
7,
<0.5,0>, <2,6>, <3.5,0>, <2.5,0>, <2,4>, <1.5,0>, <0.5,0>
}
#declare W =
union {
object { W1_tmp }
object { W2_tmp }
object { W3_tmp }
}
#declare X1_tmp =
polygon {
5,
<0,0.5>, <3.5,6>, <4,5.5>, <0.5, 0>, <0,0.5>
}
#declare X2_tmp =
polygon {
5,
<3.5,0>, <0,5.5>, <0.5,6>, <4, 0.5>, <3.5,0>
}
#declare X =
union {
object { X1_tmp }
object { X2_tmp }
}
#declare Y1_tmp =
polygon {
7,
<1.5,0>, <1.5,4.5>, <0,6>, <1,6>, <2.5, 4.5>, <2.5,0>, <1.5,0>
}
#declare Y2_tmp =
polygon {
5,
<1.5,4.5>, <3,6>, <4,6>, <2.5,4.5>, <1.5,4.5>
}
#declare Y =
union {
object { Y1_tmp }
object { Y2_tmp }
}
#declare Z =
polygon {
11,
<0,0>, <0,1>, <3,5>, <0, 5>, <0,6>, <4,6>, <4,5>, <1,1>, <4,1>, <4,0>, <0,0>
}
union {
object { A translate -20*x }
object { B translate -15*x }
object { C translate -10*x }
object { D translate -5*x }
object { E translate 0*x }
object { F translate 5*x }
object { G translate 10*x }
object { H translate 15*x }
object { I translate 19*x }
object { J translate 22*x }
object { K translate 27*x }
object { L translate 32*x }
object { M translate 36*x }
object { N translate 41*x }
object { O translate 46*x }
object { P translate 51*x }
object { Q translate 56*x }
object { R translate 61*x }
object { S translate 66*x }
object { T translate 71*x }
object { U translate 76*x }
object { V translate 81*x }
object { W translate 86*x }
object { X translate 91*x }
object { Y translate 95*x }
object { Z translate 99*x }
pigment { colour rgb<1,1,0.3> }
finish { ambient 0.1 diffuse 0.6 }
translate -44*x
}
plane { y, 0
pigment { color rgb<0,1,0> }
}
Image size
1400x300px 181.5 KB
© 2014 - 2024 bermarte
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